
How I learned particles: simple CPU-based emitter
In this post I'm going to share a quick and effective way I learned in school how to generate a simple particle system. The code is simple and easily integrated, since most of the work is done CPU-side. As a quick note, this experiment was done on an earlier version of my graphics engine (downloaded from Github), as to make it easier to isolate and debug particle-related code. A high-level overview of how setup works: 1. Simulation: particle lifecycle and simulation is handle